There are a lot many options for simulcast encodings. To name a few, scaledownresolution by some value, bit rate etc. Do these values have an impact on server’s performance as well as consuming client’s bandwidth/client machine performance?
The reason for asking this is because we are trying to develop multiuser call application with say 40 users in each room. If i would want to keep all the 40 users producers as well as consumers in resumed state, its a lot of consumers 40×40×2 producers and consumers together. But if i use very low bitrates while sending the producers or scaling the resolution down by a big number to accommodate small tiles of all 40 users in a desktop browser. Will this have an effect on server side performance and the overall bandwidth?